![]() ![]() Most damage sources additionally inflict knockback on the damaged entity. Damage can generally only be inflicted on entities with a health statistic, i.e., players, most enemies, and NPCs. ![]() Furthermore, it can be caused by environmental hazards (such as thorny bushes, traps, or lava) and game mechanics (such as fall damage, drowning, or debuffs). It can be inflicted by a multitude of entities, most prominently weapons, enemies, and NPCs (and all related projectiles). Damage is the number of health points subtracted from an entity's current health. ![]()
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